Guilty Gear Codexery

Dizzy (Xrd)

A character feared for her abilities despite her angelic appearance.

Dizzy is a character in Arc System Works' Guilty Gear fighting game series, first appearing in the 2000 video game Guilty Gear X as the game's final boss. Designed to resemble an angel, series creator Daisuke Ishiwatari wanted to illustrate the contrast of a character feared for her abilities despite her appearance. Her wings Necro and Undine have distinct personalities, attacking on her behalf due to her nature of hating conflict. Since her initial appearance she has returned as a playable character in most subsequent Guilty Gear series titles. In all appearances, she is voiced by Kazue Fujita, with Kira Buckland providing her English voice for Guilty Gear Strive.

Character
Dizzy
First Appears
Guilty Gear X

Lore & Background

Introduced in Guilty Gear X as the game's final boss, Dizzy stands 167 centimetres (5 ft 5+1⁄2 in) tall, and is described as a woman with an 'honest and pure heart' that hates conflict. Appearing as a girl in her teens, she has long blue hair fashioned into twintails behind her head, and bangs that frame her face. Her father is Sol Badguy, while her mother is Justice, a member of a race of magical bioweapons called Gears. Taken in by adoptive parents as an infant, by the time of X her body has matured despite being three years old, making her Gear heritage apparent. Hiding in a nearby forest, she meets the character Testament who watches after her, and is later taken in by another character Johnny as part of his airship pirate crew. After the events of Guilty Gear XX, she meets Ky Kiske, and after falling in love they have a son named Sin.

In Their Own Story

In Guilty Gear Xrd, Dizzy's design was changed: she was given a long white shirt that covered her torso and midsection, while emphasizing her cleavage. In addition her hair was lengthened, extending more visibly behind her. In terms of gameplay, Dizzy was given a wide range of projectile attacks, but few defensive options outside of her high mobility, with players meant to keep opponents at a distance. She uses her wings to attack, with Undine specializing in ice attacks, able to generate pillars and spikes to knock the opponent away, while Necro attacks by generating arrows and a large sword. One of her strongest attacks, 'Imperial Ray', fires a beam along the ground that generates a series of explosions. Throughout the series, Dizzy has lacked an 'instant kill' attack available to every other character due to her pacifist nature. However, in Xrd, she received a variation of the concept with the move 'Gamma Ray', where Necro would fire a large projectile before Dizzy pushes his arm away to protect the opponent. After the projectile explodes in a mushroom cloud in the distance, the opponent surrenders out of shock.

Reader's Guide

Dizzy is a playable character in Guilty Gear Xrd, with her design updated from previous games. Her outfit consists of a long white shirt covering her torso and midsection while emphasizing her cleavage, with her hair lengthened and extending more visibly behind her. In gameplay, she relies on a wide range of projectile attacks and high mobility, with few defensive options. Players are meant to keep opponents at a distance using her wings: Undine for ice attacks (pillars and spikes) and Necro for arrows and a large sword. Her strongest attack 'Imperial Ray' fires a beam along the ground that generates a series of explosions. Notably, she lacks an 'instant kill' attack due to her pacifist nature, but in Xrd she has 'Gamma Ray', where Necro fires a large projectile before Dizzy pushes his arm away to protect the opponent, causing the opponent to surrender out of shock after the explosion.

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