Powers & Artifacts
18 entries in the Guilty Gear compendium.
I-No's Vile CoreA fabricated artifact with no basis in Guilty Gear canon.Chipp Zanuff's NanomachinesMicroscopic machines granting macroscopic speed and precision, not energy attacks.Zato-1's Sensory BlindfoldA simple cloth worn by a blind former assassin, with no special powers or hidden meaning.May's Summoning MagicCalling spirits from the ether to turn the tide of battle.Ky Kiske's LightningThe thunderous fist of justice strikes down chaos with precise magical fury.Elphelt Valentine's DollsPsychic constructs that dance to the rhythm of her fractured will.Normal ArtsEvery fighter's first word in the language of combat.Critical ArtsThe one move that stops the match, shakes the screen, and makes the crowd hold its breath.Special ArtsThe expressive middle strike where every fighter's soul meets the stick.BurstShatter their guard or erase their hit—one burst, one decision, one flash of raw will.Super BurstSpend everything to say no—then hit back before the dust settles.Critical BurstOne full gauge, one step in, one blow that ends the argument.Super ArtsAbsorb the pain, then let the darkness in your chest finally scream.Guard CrushGuard Crush is one of the defining defensive-offensive pillars of the Guilty Gear combat sParryOne frame of perfect will, and the blade that swung at you is the one that breaks.CounterPerfect timing turns the shield into a blade.OverdrivePush your Burst past the limit and the whole arena ignites around you.Guard BreakShatter the wall, break the will, and turn their guard into your opening.
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